Wednesday, February 12, 2020

What Is A NPC and Why They Ruin Everything

What is a NPC?




In video game world, an NPC is known as a "non-playable character." You know, the "extra" in the cast of role playing games. The scrub wench in the game, "The Witcher," or the old lady walking around in "Grand Theft Auto."  That is an NPC.

What is an NPC in real life?  They too are the extra non-playable characters in your day to day role playing illusionary existence. They are the "sheeple" who are in lower management, running around saying shit they heard on the news or ordering something that is trending because they want to live that #KardashianLife.   They are "all about ______ life" and make sure to post that in social media so that all the other NPC's will click 'Like,' thus their storyline, aka. Life , is retaining purpose for one more stupid mundane day. 

NPC people serve one master, that master is: Consumerism. They consume everything from trending foods to fake news. They consume any popular movement that is a trending hashtag for that week and will know nothing about why or what it is that needs "awareness" brought to it. They only know that it appears relevant and cool to be 'in' with the other NPC's who are hashtagging their asses off and wearing a specific color ribbon to broadcast that relevancy.





If they have children, you can bet your bottom dollar they will all decorate their kid's rooms in whatever the latest "hot thing" is on Pinterest. NPC people are the "collective."

Just like the Borg from Star Trek fame, the NPC of your life will try to assimilate you. When you won't assimilate, more NPC people will find out and then they all get "triggered" at once. This makes your life a living hell because you will have to eat your lunch alone in your car with the windows rolled up in order to feel safe from the NPC people's judgement.





In the game Grand Theft Auto as an example, you might think it was funny to smash an NPC over the head with a baseball bat. What harm is there?`You and your friends get a big laugh and continue with whatever mission you have on TeamSpeak and when you roll out of the compound you created in your fake GTA world, there is a SWAT team of NPCs standing there with guns blazing and a helicopter overhead firing at you. 
\



NPC people in real life are the same way, but you never hit them over the head with a baseball bat.
The only thing you did was exist independently and have original thoughts.






NPC people work for "the boss." Who is the boss? Well, there are middle management NPC's who are the reason you consider quitting your job every day, but they all work for "the boss."

The Boss is the agendas of all things terrible. Every divisive ideal, every new term overlaid onto any new way to be offended,  manufactured outrage, and lastly... power over all NPC's so that the NPC can destroy the "Player."

Who is the PLAYER?  If you've read this far without filling out one of those "this content offended me" things on Facebook or Twitter, you are a PLAYER.  You are an active, independent, original thinker with one true quest in your life... To be happy, have the right to think how you want to even if it goes against the pushed narrative...to make a difference, and to offer something of value to other people, and earn a living using the talent you have.

That's all you really want if you are a PlAYER. You want to direct your own path, choose for yourself, learn from your mistakes without having to apologize to 28 NPC's who have been given authority in the illusionary experience of your everyday life!

The PLAYER is the arch-nemesis of The Boss. That's why there's always a "boss fight" before you win any video game. You have to make sure you have all your shit in order before you fight The Boss because if you don't, you'll have to restart the quest over again and then usually you'll end up saying, "this game sucks, f*** this."

If there are no PLAYERS, there is no game. If there's no game, then there is no reason for brilliant artists and graphic designers, coders, and electrical geniuses to be employed. If they aren't employed, using their brilliance to enhance the experience of life, then they cease to be PLAYERS in the real game of life... and might end up as a dreaded NPC.
Too much?




Did you know the NPC memes were banned on Twitter? Who banned them? NPCs.







NPC's of REAL life, are triggered by pretty much anything that isn't their collective coding sequence.  If you ask a question that you legitimately want a real answer to, but it causes a cascade of coding failure in the NPC person's logical pathway, they behave irrationally and then revert to "the programmed response" and label you something like.... racist, fascist, nazi, white, rapist, suppressed person (scientology loves that one), or my favorite: Bad.  Just "you are a bad person."



 
Yeah....
The next pic is a classic NPC reaction....




If you aren't laughing at these, then you might be a NPC. Get help if you are, because you are terminally doomed to a life of unhappiness and stomach cancer.

NPC people in REAL life, come in all shapes, sizes, and colors... but they are gray on the inside. They have no real spectrum of emotion other than to assimilate emotions into a set of systematic responses that they have NEVER taken the time to fully understand in any real in depth way.




You might think that NPC's are only Millennials but they are in every age group, all social groups, and the bottom line is... They are the reason we no longer build shit like The Great Pyramid in Egypt or why most of Academia refuses to acknowledge the geological re-dating of the Sphinx by Dr. Robert Schoch, or why despite thousands upon thousands of documented proofs about everything ranging from JFK, UFOs, cures for cancer dating back 100 years in the past....the NPC's will always yell, "Conspiracy Theory!" 

The more mundane aspects of NPC people in real life are why everyday existence is like traversing a minefield. Every NPC is waiting to be triggered. They've set traps for everyone in their path. The traps are not for busting you, they are for assimilating you.





How do you know if you are surrounded by NPCs?
Well... you are. Aside from my obvious smartassery, I'll give you a real example of a typical NPC conversation. (this may or may not have happened to me)... it happened.








NPC Person:  I made up some rules that I never explained to you
                       and now you are in trouble for not following them.












Me.












NPC Person: You are really negative and angry! More trouble for you!
                       Follow rules! My rules! NO ask questions! No defend
                       self! Must comply to arbitrary rule! Must not question!





This is my life every single day as I live as a PLAYER and not a NPC.





The Middle Management NPC's are the real ones to watch out for. They are dangerous because they've had the NPC running code index for the longest amount of time. They are incapable of not running the exe.run//NPC mode.

 They control all of the drone NPC's who think they will one day be Manager NPC, but they won't because their coding has built in self-destruct virus sequences like:

1. POOR COMMUNICATION CODEX



2. ZERO SOCIAL SKILLS




3. NO SMILE DEFAULT




4. NO CREATIVITY OR ORIGINAL THOUGHT ALGORITHM







5. LOGIC MALFUNCTION CASCADE FAILURE WHEN LOGIC CODE IS NEEDED




6. OVERLOAD MAINFRAME WHEN CONFRONTED, INITIATING OUTRAGE SEQUENCE



7. SPORTS TEAM LOSES= BAD DAY CODEX RUN PROGRAM



8. DEFAULT SYSTEM = IGNORANT ASSHOLE MODE




NPC people won't read this blog. Also, NPC's never know they are NPCs until the PLAYER logs off.

Sometimes you have to log off in order to find a new quest.

For all the PLAYERS out there who are stuck inside of NPC hellscape, you CAN log off. You can.
You don't have to assimilate. Sure, it's harder to play the game, but if you like a good challenge and are set on "Expert mode," you are guaranteed to have a victory at the end of your metaphorical game.

That victory is....
You get to rest at night knowing you are not a NPC, running a code that is by its very nature, designed to fail.